
Rexxar Santaro
Republic Military School Minmatar Republic
4
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Posted - 2017.05.08 07:37:08 -
[1] - Quote
IGÇÖm also a new player here, but I can give you some advices which I test alreadyGǪ
Yes, this game is brutalGǪ and itGÇÖs not only NPC side, but the players characters activity also. For new players the NPC seems dangerous, because you havenGÇÖt good ships and skills to interfere with them and other players arenGÇÖt interested in you. For advanced players, the NPC are less dangerous and the other players are more dangerous due to: spies, corporation stealing, suicides (vs your 1b ship), pirates, contract scammers, stealth bombers and many others. There are almost hundreds of schemes invented on how to scam you or to blow up your ship (read the wiki, for example, read about old GÇ£Goonswarm tag trading scamGÇ¥ to their station :). The players and their corporations are different: from more democratic to more tyrannical, from friendly to unfriendly, from pirate-oriented to manufacture-oriented, from pve to pvp etc.
First of all, donGÇÖt do any ratting in systems where Incursions are happening. That stuff can be accomplished only with the balanced fleets supported by logistic ships. People lost billions on ships before they realized how to do that. You can see if you are in an incursion system by checking your channel messages or go to the Dotline site (systems are marked as yellow-glow).
Secondly, plan your first-year activity: you want to do more combat and PVP games or more crafting and PVE games. If you want more combat activity then remap your attributes to Perception and Willpower and use respective implants (you will learn specific skills much faster). If you want more pve activity then improve your Intelligence and Memory attributes and train respective skills. During the first two years is no sense to train skills to level 5 (level 4 is enough). Only very few skills worth to train to level 5 as soon as possible: Drones, Mechanics, Science, Industry. Use your skill injectors to boost a skill to level 5 only.
For the first 3 months of EVE online IGÇÖll recommend you train/do: Mining (PVE), Exploration (PVE/rare PVP) or Warefare (more PVE/ less PVP). These will give you good money for a new character, good survival skills (how to use your scanners), good understating of locals, good understanding what to do further. Never try to craft all ship fits by yourself GÇô specialize in some production only. Then train more into Science/Industry, Planetary and your ship skills (to level 3 or 4 only) to be able to perform level IV quests, high-sec/low-sec combat sites, RnD missions. This stuff will let you not care about ship lost. The level IV hi/low-sec Planetary will give you from 15 to 30 M ISK/week passive. The stuff from RnD and exploration will let you to invest into Science and Industry. The Exploration can be very profitable with high skills, but L4 missions and ratting grants more ISK/hour (confirmed 30MISK/hour on a Rattlesnake). With exploration, you can roam around for 2 hours and gain nothing and suddenly you can get 60M from a single site in 5mins. Check JonnyPewGÇÖs channel to see what else you can do in high/low-sec systems.
Talking about systemGÇÖs security and whatGÇÖs going there the next image explains the best link.
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Rexxar Santaro
Republic Military School Minmatar Republic
5
|
Posted - 2017.05.08 19:09:44 -
[2] - Quote
DeMichael Crimson wrote:Hello Omega player and welcome to Eve,
First you have to learn how to crawl before you can learn how to walk, then you have to learn how to run after that.
Proper Planning Prevents Poor Performance. Information Is King And Conversation Is It's Queen.
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